Tuesday, 17 March 2015

Some Models

Here are some of the models I've been working on.

Locker

Paint Bucket

Tuesday, 10 March 2015

Asset Priority

Just a quick list of Priority assets




Textures to be added

And the 5 chosen assets are....

I should have done this by now, but I need to choose 5 assets to model for my first assignment.

First thing I'm going to model is the Washing Machine. This looks to be a more complicated model, considering I'm going to have it animated to look like there's washing inside of it. The door will have an animated texture on it and I'll give the entire machine a bit of a vibration to look like it's operating. The problem is that it looks like a combination of top (with the dials at the top) and front loader (Door at the front).


Unless it's a dryer. It's hard to tell. I could make the three different machines as part of my 5 assets assignment. 2 different types of washing machine and one type of dryer. I don't know if it'll be allowed however.


The other assets I'm going to make is a large trolley, a locker, a paint bucket and a door. These are all high priority items for the final assignment.

Tuesday, 3 March 2015

'Thumbs' of the 'Nail' variety

In order to get a good idea of the whole 3d space, not just what is portrayed in the picture, I needed to draw some thumbnails of the what is behind the 'camera' and a top down of the area. We're free to recycle assets already being used so I did just that. 


I'm extending the trolleys from the original picture so they're up against the wall with a sign to indicate storing them in such a place. Next to the trolleys are some lockers, a wash basket, a bottle of chemicals and a triangle banner which has all been recycled from other assets. This brings my asset total up to 48. 


Apart of the assignment is to have a hallway extending from the original room. Of course this hallway has to be related to the room, but not sure if it needs much in it. I've decided to so I can extend the embedded narrative I have going. I'm still tossing up which story I prefer, paint or murder. The murder scene will just have a dark ambiance and the blood streak leading to a closed door with muffled noises on the other side. The paint scene will have the laundry room just as creepy but upon opening the door the mood immediately changes to joyful with bright lights, happy music and colourful paint everywhere. 
 

Look at those assets!

Next step is to take a look at what is in the scene and how much modelling is to be required.


Psychedelic! 

By blocking out objects with colour it's easier to get an idea of how much modelling I need to do and how many unique items there are.

Asset List 
Box shapes
  1. Washing Machines * 2
  2. Open Washing Machine
  3. Dryer
  4. Toy trolley
  5. White board
  6. Door
  7. Lockers
  8. Wall note 1
  9. Wall note 2
  10. Grate cabinets
Semi box shapes
  1. Wash Basket
  2. Filled Wash basket
  3. Trolley half filled
  4. Trolley full

Miscellaneous 
  1. Paper Banner * 2
  2. Post-it notes
  3. Dolphin magnet
  4. white board eraser
  5. door note
  6. fire extinguisher
  7. pipe
  8. coat hangers
  9. Clothing rack
  10. Jacket
  11. Emergency Procedure/first aid kit
  12. clock
  13. Paper Kite
  14. Bench
  15. Chemical bottles
  16. Rags
  17. No smoking sign
  18. No Dogs Sign
  19. Blood splatter

Room Structure
  1. Shiny Tile Floor
  2. Brick Walls
  3. Panel Roof
  4. Windows
  5. Pipe
So that's 40 different items I will need to populate the scene, not discluding the items that can be duplicated and altered slightly.

And so it Begins...

Well, not really. This is week 2.

To begin with we were asked to choose from 4 different pictures of concept art to base our Real Time Scenes on. I've gone with the Laundry.

Dun Dun Duuuun!

I didn't notice the children's toys and decorations initially, so I assumed this was a regular laundromat for either an apartment building or some other establishment. Upon noticing the decorations however I thought that perhaps this could be within a kindergarten or preschool. That is definitely not paint on the ground, although that could make for a funny twist if following the splatter leads to buckets of various paint down the hallway. There's obviously been a murder here and I imagine the blood leads down the hall and into another room that would not be accessible, perhaps there could be signs of a struggle by the victim. 

In regards to audio; there will be the sound of kids playing outside, the washing machine running (which will be animated as well), some suspicious sounds coming from the locked door (stabbing, huffs, various Foley) and maybe some ambient music to set the mood.

I did research this piece of concept art and found it to be a part of a zombie game called ZombieU. I decided to stay away from the zombie motif considering how overused it is lately.