Sunday, 19 April 2015

Review of Assignment 1 progress.

I encountered a lot of problems during this assignment. I couldn't get the animated texture for the washing machine working, the model for the locker inverted whenever I tried to mirror it and wouldn't merge together so I had to create a new asset and some other issues that for the most part was just a nuisance that chewed up time. I wish I could have done more with the time I had available to better flesh out this assignment. I do quite like the Unreal Engine and Editor. It's very well built and quite aesthetically pretty.

Entrance, Corridor to be duplicated and first asset.

All the other assets

The cans were placed in the air so every time the game started the pile would look a little different. It's also quite fun to shoot those paint cans.

The banners (Which replaced the locker) and the trolleys. I attached a banner to a trolley to make it look like a new asset.

A not so animated washing machine.

I'll see to uploading a video of the level as well.

Monday, 13 April 2015

Trolley and other assets.

I've been having a lot of trouble with the trolley. I've tried to make the poles cylindrical but I then had issues merging them together and keeping their form. I restarted it with cubes instead and without realising I must have spinned some polygons because when I reopened the file there was polygons everywhere (I wish I had taken a screenshot). Because it would have taken too long to try and fix it, I restarted again and this time finally got it working.

I've textured the models. For now they're just simple texturing with a Glossy BSDF. I'm hoping to render them out with a toon shader and outline.

Friday, 10 April 2015

Quick Update

Just a quick update. I've been having some troubles, mostly with texturing and a trolley I'm working on. I think I'll get it done in time but it's taking a bit of work just getting all the verticies and edges lined up properly.

Trolley




Door