Sunday 14 June 2015

Self Evaluation

Sorry this is way overdue.

I came across quite a few problems during this project and thus learned some things too. My time was heavily taken up by other assignments but regardless; 1) I should have evaluated what time I had better to make assets and 2) I should not mess around with project folders during the last few hours of submission.

In the end I've had to make a few shortcuts and make new assets out of manipulating others. I guess that's helpful especially when trying to fill up a room, but I would have liked to have made some more 'from scratch' assets or at least do a better job of what I had. I also wish I could have gotten my animated texture working for the washing machine. It was working in blender but not in unreal.

In regards to the aforementioned problem of messing with project files; I tried to clean up my project by deleting the starter pack, without realising I hadn't copied over everything I needed. Turned out I removed some vital assets to the brick wall material and after much fussing around and panicking I had to stick with the brick texture.

Then there was some ambient stuff I wanted to include, like dynamic music and sound effects.

Regardless of all that, I am still happy with what I have. I was able to populate the scene with plenty of interesting objects and I think I've done a good job capturing the ambience of the concept art.

Saturday 6 June 2015









So far

It's been hard getting time to work on this and other assignments. I've had on in particular which took up all of my time. Since coming back I've had to fix a lot of the normal mapping on my models and work to simplify them too.


I have different washing machines, but one in particular is giving me some hard time, and I know it's going to be more of an issue when I try for animated textures again.



Sunday 19 April 2015

Review of Assignment 1 progress.

I encountered a lot of problems during this assignment. I couldn't get the animated texture for the washing machine working, the model for the locker inverted whenever I tried to mirror it and wouldn't merge together so I had to create a new asset and some other issues that for the most part was just a nuisance that chewed up time. I wish I could have done more with the time I had available to better flesh out this assignment. I do quite like the Unreal Engine and Editor. It's very well built and quite aesthetically pretty.

Entrance, Corridor to be duplicated and first asset.

All the other assets

The cans were placed in the air so every time the game started the pile would look a little different. It's also quite fun to shoot those paint cans.

The banners (Which replaced the locker) and the trolleys. I attached a banner to a trolley to make it look like a new asset.

A not so animated washing machine.

I'll see to uploading a video of the level as well.

Monday 13 April 2015

Trolley and other assets.

I've been having a lot of trouble with the trolley. I've tried to make the poles cylindrical but I then had issues merging them together and keeping their form. I restarted it with cubes instead and without realising I must have spinned some polygons because when I reopened the file there was polygons everywhere (I wish I had taken a screenshot). Because it would have taken too long to try and fix it, I restarted again and this time finally got it working.

I've textured the models. For now they're just simple texturing with a Glossy BSDF. I'm hoping to render them out with a toon shader and outline.

Friday 10 April 2015

Quick Update

Just a quick update. I've been having some troubles, mostly with texturing and a trolley I'm working on. I think I'll get it done in time but it's taking a bit of work just getting all the verticies and edges lined up properly.

Trolley




Door

Tuesday 17 March 2015

Some Models

Here are some of the models I've been working on.

Locker

Paint Bucket