Sorry this is way overdue.
I came across quite a few problems during this project and thus learned some things too. My time was heavily taken up by other assignments but regardless; 1) I should have evaluated what time I had better to make assets and 2) I should not mess around with project folders during the last few hours of submission.
In the end I've had to make a few shortcuts and make new assets out of manipulating others. I guess that's helpful especially when trying to fill up a room, but I would have liked to have made some more 'from scratch' assets or at least do a better job of what I had. I also wish I could have gotten my animated texture working for the washing machine. It was working in blender but not in unreal.
In regards to the aforementioned problem of messing with project files; I tried to clean up my project by deleting the starter pack, without realising I hadn't copied over everything I needed. Turned out I removed some vital assets to the brick wall material and after much fussing around and panicking I had to stick with the brick texture.
Then there was some ambient stuff I wanted to include, like dynamic music and sound effects.
Regardless of all that, I am still happy with what I have. I was able to populate the scene with plenty of interesting objects and I think I've done a good job capturing the ambience of the concept art.
Deni Real Time Graphics
Sunday, 14 June 2015
Saturday, 6 June 2015
So far
It's been hard getting time to work on this and other assignments. I've had on in particular which took up all of my time. Since coming back I've had to fix a lot of the normal mapping on my models and work to simplify them too.
Sunday, 19 April 2015
Review of Assignment 1 progress.
I encountered a lot of problems during this assignment. I couldn't get the animated texture for the washing machine working, the model for the locker inverted whenever I tried to mirror it and wouldn't merge together so I had to create a new asset and some other issues that for the most part was just a nuisance that chewed up time. I wish I could have done more with the time I had available to better flesh out this assignment. I do quite like the Unreal Engine and Editor. It's very well built and quite aesthetically pretty.
I'll see to uploading a video of the level as well.
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Entrance, Corridor to be duplicated and first asset. |
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All the other assets |
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The cans were placed in the air so every time the game started the pile would look a little different. It's also quite fun to shoot those paint cans. |
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The banners (Which replaced the locker) and the trolleys. I attached a banner to a trolley to make it look like a new asset. |
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A not so animated washing machine. |
I'll see to uploading a video of the level as well.
Monday, 13 April 2015
Trolley and other assets.
I've been having a lot of trouble with the trolley. I've tried to make the poles cylindrical but I then had issues merging them together and keeping their form. I restarted it with cubes instead and without realising I must have spinned some polygons because when I reopened the file there was polygons everywhere (I wish I had taken a screenshot). Because it would have taken too long to try and fix it, I restarted again and this time finally got it working.
I've textured the models. For now they're just simple texturing with a Glossy BSDF. I'm hoping to render them out with a toon shader and outline.
I've textured the models. For now they're just simple texturing with a Glossy BSDF. I'm hoping to render them out with a toon shader and outline.
Friday, 10 April 2015
Quick Update
Tuesday, 17 March 2015
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