Sorry this is way overdue.
I came across quite a few problems during this project and thus learned some things too. My time was heavily taken up by other assignments but regardless; 1) I should have evaluated what time I had better to make assets and 2) I should not mess around with project folders during the last few hours of submission.
In the end I've had to make a few shortcuts and make new assets out of manipulating others. I guess that's helpful especially when trying to fill up a room, but I would have liked to have made some more 'from scratch' assets or at least do a better job of what I had. I also wish I could have gotten my animated texture working for the washing machine. It was working in blender but not in unreal.
In regards to the aforementioned problem of messing with project files; I tried to clean up my project by deleting the starter pack, without realising I hadn't copied over everything I needed. Turned out I removed some vital assets to the brick wall material and after much fussing around and panicking I had to stick with the brick texture.
Then there was some ambient stuff I wanted to include, like dynamic music and sound effects.
Regardless of all that, I am still happy with what I have. I was able to populate the scene with plenty of interesting objects and I think I've done a good job capturing the ambience of the concept art.
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