Sunday, 19 April 2015

Review of Assignment 1 progress.

I encountered a lot of problems during this assignment. I couldn't get the animated texture for the washing machine working, the model for the locker inverted whenever I tried to mirror it and wouldn't merge together so I had to create a new asset and some other issues that for the most part was just a nuisance that chewed up time. I wish I could have done more with the time I had available to better flesh out this assignment. I do quite like the Unreal Engine and Editor. It's very well built and quite aesthetically pretty.

Entrance, Corridor to be duplicated and first asset.

All the other assets

The cans were placed in the air so every time the game started the pile would look a little different. It's also quite fun to shoot those paint cans.

The banners (Which replaced the locker) and the trolleys. I attached a banner to a trolley to make it look like a new asset.

A not so animated washing machine.

I'll see to uploading a video of the level as well.

Monday, 13 April 2015

Trolley and other assets.

I've been having a lot of trouble with the trolley. I've tried to make the poles cylindrical but I then had issues merging them together and keeping their form. I restarted it with cubes instead and without realising I must have spinned some polygons because when I reopened the file there was polygons everywhere (I wish I had taken a screenshot). Because it would have taken too long to try and fix it, I restarted again and this time finally got it working.

I've textured the models. For now they're just simple texturing with a Glossy BSDF. I'm hoping to render them out with a toon shader and outline.

Friday, 10 April 2015

Quick Update

Just a quick update. I've been having some troubles, mostly with texturing and a trolley I'm working on. I think I'll get it done in time but it's taking a bit of work just getting all the verticies and edges lined up properly.

Trolley




Door

Tuesday, 17 March 2015

Some Models

Here are some of the models I've been working on.

Locker

Paint Bucket

Tuesday, 10 March 2015

Asset Priority

Just a quick list of Priority assets




Textures to be added

And the 5 chosen assets are....

I should have done this by now, but I need to choose 5 assets to model for my first assignment.

First thing I'm going to model is the Washing Machine. This looks to be a more complicated model, considering I'm going to have it animated to look like there's washing inside of it. The door will have an animated texture on it and I'll give the entire machine a bit of a vibration to look like it's operating. The problem is that it looks like a combination of top (with the dials at the top) and front loader (Door at the front).


Unless it's a dryer. It's hard to tell. I could make the three different machines as part of my 5 assets assignment. 2 different types of washing machine and one type of dryer. I don't know if it'll be allowed however.


The other assets I'm going to make is a large trolley, a locker, a paint bucket and a door. These are all high priority items for the final assignment.

Tuesday, 3 March 2015

'Thumbs' of the 'Nail' variety

In order to get a good idea of the whole 3d space, not just what is portrayed in the picture, I needed to draw some thumbnails of the what is behind the 'camera' and a top down of the area. We're free to recycle assets already being used so I did just that. 


I'm extending the trolleys from the original picture so they're up against the wall with a sign to indicate storing them in such a place. Next to the trolleys are some lockers, a wash basket, a bottle of chemicals and a triangle banner which has all been recycled from other assets. This brings my asset total up to 48. 


Apart of the assignment is to have a hallway extending from the original room. Of course this hallway has to be related to the room, but not sure if it needs much in it. I've decided to so I can extend the embedded narrative I have going. I'm still tossing up which story I prefer, paint or murder. The murder scene will just have a dark ambiance and the blood streak leading to a closed door with muffled noises on the other side. The paint scene will have the laundry room just as creepy but upon opening the door the mood immediately changes to joyful with bright lights, happy music and colourful paint everywhere.